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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Hilti Enaka
State War Academy Caldari State
10
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Posted - 2015.03.03 19:29:43 -
[1] - Quote
Quote:This means that Entosis Linking will replace shooting of structures in every part of the Sovereignty system. After the June release, shooting of structures will not play any part in Sovereignty.
\o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/
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Hilti Enaka
State War Academy Caldari State
10
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Posted - 2015.03.03 19:33:19 -
[2] - Quote
TCU MARKET CRASH
Quote:Future iterations on this system will add more structures that alliances can use to obtain new kinds of bonuses and effects in their space. - hmmm thinking about a static Worm hole module with a exit into high sec. |
Hilti Enaka
State War Academy Caldari State
16
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Posted - 2015.03.03 22:52:01 -
[3] - Quote
Quote:These Command Nodes will be visible through the anomaly scanner, sensor overlay and overview, and will be clearly named after the structure that they apply to. Capturing a Command Node follows exactly the same process as reinforcing a structure, with players competing to make progress towards capture by applying Entosis Links to the Command Node structure. - Factional warfare... NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO |
Hilti Enaka
State War Academy Caldari State
18
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Posted - 2015.03.11 14:14:33 -
[4] - Quote
Emmy Mnemonic wrote:
Back around 2005-2008 the big draw in taking sov was in using the shiny new toys like starbases, outposts, jump bridges and titans to build an empire. You went out to conquer an outpost because it was worth something, both to your alliance and the one you took it from. You built Titans because a single one had a huge effect. This inspired all sorts of groups into null-sec to work together, both building their own empires and destroying others.
Thats not really right, it was more to do with moons and the isk that could be generated passively. A by-product of that was that you really needed all those shiny toys to be able to defend POS's if battle occurred. Overtime, the prestige of owning a moon that could be capped and mined as dispeared as other means of making isk has come into the game. if you remember 2005-2010 it was impossible to support a 1000 man alliance in a small amount of systems becuase of the way ISK was made in null sec, back at that time it was belt ratting/mining and if you could be arsed you would scan anoms down. This has all been replaced with easier ways of making isk, there isn't the desire to own a high end moon now.
The null sec I see in the future is one close to the framework that has made FW so enjoyable for some. The constant fighting over systems and anoms makes FW faily enjoyable, scale that framework to null sec and you might get a less stagnant game play. |
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